Interactive 3D Hero Section Design for Skincare Brand BaresolInteractive 3D Hero Section Design for Skincare Brand Baresol
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Here’s my submissionšŸ˜
I created an interactive hero section for a skincare brand called ā€œBaresol.ā€ The background visually represents the texture, thickness, and colour of different skincare products, dynamically adapting to each one.
The hero section is powered by a fully interactive WebGL shader. As you move your mouse, the surface responds in real time—distorting into smooth 3D waves and swirls that mimic the natural flow and feel of skincare creams.
To enhance interactivity, I’ve added a controller in the bottom-left corner that lets users adjust:
Texture thickness Color saturation Flow intensity
There’s also a ā€œDiscover Our Productsā€ call-to-action that smoothly navigates users to the product section.
Check it out here: šŸ‘‰ https://omma.build/p/new-chat-5l2zw0
Vidhi's avatar
Looks greatšŸ”„
Maharsh's avatar
Thank you! 😃
Maharsh's avatar
Process video:
Maharsh's avatar
Other Features:
Subhi's avatar
Increasing the color saturation makes the effect look cooler, this looks very well made.
Maharsh's avatar
Thank you, Subhi! Yes, increasing saturation really enhances the depth and fluid feel—glad you noticed that detail šŸ™Œ
Chris's avatar
Love the way how you can change the look and flow intensity by the controllers
Maharsh's avatar
Thank you Chris! 😃
Stephanie's avatar
The WebGL shader reacting to mouse movement is so satisfying — love how the texture controls let you feel the product
Maharsh's avatar
Appreciate it, Stephanie! šŸ˜ Wanted the texture to feel alive and responsive—glad you connected with it.šŸ™Œ
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