Podium — a control room for parallel hackathon submissions Public Flowstep file link: https://app...Podium — a control room for parallel hackathon submissions Public Flowstep file link: https://app...
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Podium is a control room for anyone running more than one hackathon at once. I built it because I was juggling four live challenge deadlines this week — Flowstep, Contra × Squarespace, Envato, Base44 — and kept losing track of which assets I'd already made, which checklist items were done, and how much time I had left on each.
The Dashboard tracks live countdowns and progress across every active challenge. Challenge Detail breaks down each one's actual judging rubric and a submission checklist. The Asset Library keeps reusable brand assets tagged by which challenges have used them, so nothing gets remade from scratch. The Composer drafts the caption and links for the submission itself.
I wired Flowstep into Claude via MCP and used it to make live edits directly to the file rather than working prompt-by-prompt in the UI — several of the refinements in the final build, including the scoring rubric section, were made this way.
It's the tool I wished existed the moment I opened my fourth browser tab this week.
Claude + After effects (Here’s the exact 5 prompts, copy them) 🧵
Prompt 0: Setup
Approach: Computer Use - from now, henceforth.
Setup: After Effects is open on Screen 2.
Goal: Configure the project and create 4 working comps, named Scene 1 through Scene 4, before anything is built. All 4 comps use the settings below.
Project settings:
Color depth: 16 bpc
Linear blending on Comp settings:
Resolution: 2880x1620, square pixels
Frame rate: 30fps
Background: warm Don't ask any questions. Build.
Prompt 1: Plan the radial scene
Setup: Same project and comp. Plexus installed. Reference: Sketch
(see first comment for the sketch btw).
Goal: A radial plexus matching the sketch. All vertices start at a single centre point and spread outward in 3D. Lines grow from the centre to each endpoint. Each endpoint carries a different image. Camera with depth of field.
Reading the sketch:
The circle is the origin. Every line starts there, none connect to each other.
Line lengths and angles vary on purpose. Keep that irregularity, don't make it a perfect starburst.
The sketch is 2D, but the build is 3D. Some lines should push toward and away from camera, not just across the frame. Current state: Nothing built for this scene yet. Constraints:
Do not touch the project. Planning only, no computer use. Approach: Consider the best possible way of achieving this. It should be able to be edited realtime as well. Prioritize using plexus Output: A recommended approach with reasons. I'll approve before you build.
(i went back to creating the first scene)
Setup: Switch to the Scene 1 comp. Park the Scene 2 plan, we'll return to it.
Goal: Lines animate their connections, drawing from one vertex to the...
Water, texture, and light, reframed as a moment of reflection. This piece was about finding rhythm in stillness letting color grading and sound carry the emotion instead of cuts.
I'm Victor Rodrigues, a video editor specialized in cinematic storytelling, color grading, sound design, and mood-driven visuals. I work with brands, creators, and agencies worldwide, turning raw footage into something people actually feel.
Currently open to new projects let's create something together. 🎬