An interactive path tracer implemented in WebGL, bringing techniques rarely used in real-time contexts — such as physically based tilt-shift optics, time-resolved imaging, holography, and spectral dispersion — into an interactive setting.
Made an hyper realistic earth using classic shading techniques like perling noises, specular, fresnel effects, etc. using WebGL, Three.js and GLSL. What do you think?
Part of three.js journey
Pueden probarlo aquí: https://earth-shaders-six.vercel.app