Experimenting with Photogrammetry to Turn a Wall into a 3D AssetExperimenting with Photogrammetry to Turn a Wall into a 3D Asset
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A wall I walked past turned into my latest experiment with photogrammetry.
I took a quick, rough video scan while out on a walk, mostly to see what I could get out of it. What impressed me was how little time it took to get something usable (some cleanup would be necessary for a production shot).
Still experimenting, but there’s something exciting about turning an everyday surface into a 3D asset without making a whole project out of it.
Mostafa's avatar
The graphics are awesome
Aysha's avatar
Quick video scans save so much time in asset creation.
Saeed's avatar
Attractive!
Sagar's avatar
This is wild — from a rough walk scan to that usable mesh so fast! The moss texture retention is crazy realistic.
What did you use for the scan? Polycam/RealityScan + Blender cleanup? I've been thinking about using photogrammetry for real-world clinic interiors to build more...
Zak's avatar
I used kiri engine and didn't do any cleanup. I positioned the light in the scene to hide some of the angles that hadn't captured well but that's it!
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