A wall I walked past turned into my latest experiment with photogrammetry.
I took a quick, rough video scan while out on a walk, mostly to see what I could get out of it. What impressed me was how little time it took to get something usable (some cleanup would be necessary for a production shot).
Still experimenting, but there’s something exciting about turning an everyday surface into a 3D asset without making a whole project out of it.
This is wild — from a rough walk scan to that usable mesh so fast! The moss texture retention is crazy realistic.
What did you use for the scan? Polycam/RealityScan + Blender cleanup? I've been thinking about using photogrammetry for real-world clinic interiors to build more...
Such a neat experiment in AI-assisted spatial design! Using 10 photos of a real setup to train a local model like FLUX 3 Klein is next-level prototyping.
Both options look great, but Option A totally wins on the cozy lighting front for me. Check out the post and drop your vote