Revolutionize Campaign Creation with Trivox's AI SystemRevolutionize Campaign Creation with Trivox's AI System
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Trivox One-Brief Campaign Studio - Two Briefs, Two Souls, One System
I run Trivox, a small media agency. We build campaigns manually over days. I built this to show what one afternoon on Melius replaces.
The concept: one sentence brief → complete production-ready campaign. Not a demo. A repeatable system. I ran it twice on two completely different local Indian businesses to prove it.
Brief 1 - Pahadi Chai Co., Dehradun "A chai shop in the Himalayas. Mountain soul. Not corporate." Output: campaign strategy, 4 cinematic stills (GPT Image 2 + Flux Pro 1.1 Ultra + Nano Banana Pro), 8-second Veo 3.1 video, storytelling and direct ad copy, Hinglish Instagram captions, voiceover script, ElevenLabs production brief, Instagram poster, 9:16 social variant. 16 nodes. 6 models.
Brief 2 - Zara Adventures, Ladakh "A motorcycle trekking company. Anti-corporate rebellion. The Road Has No WiFi." Output: same pipeline, opposite emotional universe, bleach bypass monochrome visuals, rebellious manifesto copy, timestamped cinematic VO script, Hinglish wanderer captions, AND actual generated ElevenLabs voiceover (Harry voice, v3) plus separate ambient sound node (highway wind, distant engine fade). 15 nodes. 5 models.
Process:
Single paragraph brief → Mel planned full pipeline, selected models per node
Approved run → 16 nodes executed automatically across 6 models
Refined weakest image node (switched Flux Schnell to Nano Banana Pro)
Added Hinglish captions and ElevenLabs audio brief via follow-up prompts
Built Canvas 2 with second brief - same structure, opposite soul
Pushed Canvas 2 to generate actual ElevenLabs voiceover and ambient audio as playable nodes
Reorganized both canvases left-to-right for pipeline readability
Melius Feedback: The canvas-first approach is genuinely different from every AI tool I've used. Every prompt and model decision visible as an editable node made creative work auditable and steerable in a way chat interfaces never are. Multi-model routing is seamless. Canvas 2 generated actual audio voiceover and ambient sound as separate playable nodes, but yeah it needs a little bit optimization as it generates the full output as Elevenlabs gives, meaning it present two audios as one output one after another making it look like repeating the same dialogue again, but overall, it stopped feeling like a demo and started feeling like a real production studio. What I'd love next: fluid drag-to-reorder nodes and an auto-arrange canvas cleanup button.
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