El sol que no se fue. In 1913, José Guadalupe Posada drew Mexico's people as elegant skeletons for cheap broadsides printed in Mexico City. I found his calavera prints in the New York Public Library's public domain collection and turned them into a Recraft Style. Then I gave his skeletons a new job, modeling an autumn leather and suede collection where every garment is engraved, painted or embroidered with one chapter of a festival whose sun refused to set. The eight looks walk the runway from golden morning to the first night, and marigold-embroidered tights tie the whole collection together.
An architectural project developed for the Interceramic Architecture Award, located at the Barranca de Huentitán in Guadalajara, Mexico.
The project explores the relationship between architecture, landscape, and the surrounding natural environment through a vertical observation structure designed to offer different perspectives of the barranca.
My work focused on architectural design development, 3D modeling, material selection, and photorealistic visualization, creating detailed renders to communicate the project's spatial experience, materiality, and architectural concept.
AI-Generated Handbag Visuals for E-commerce & Marketing
Developed a cohesive set of AI-generated visuals for a plum leather handbag, designed to help fashion brands present products with greater clarity and appeal across ecommerce and marketing channels.
The visual direction pairs a lifestyle image with detailed views of the bag’s texture, hardware, braided trim, interior, and storage. This gives prospective customers a fuller sense of the product while providing the brand with versatile imagery for product pages and promotional campaigns.