Designing for mobile wasn't just about making elements smaller, it was about re-engineering the s...Designing for mobile wasn't just about making elements smaller, it was about re-engineering the s...
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Designing for mobile wasn't just about making elements smaller, it was about re-engineering the spatial experience for a thumb. We adapted the 3D globe hero to maintain its depth and render speed on mobile viewports, while carefully restructuring the text scale, button spacing, and high-contrast content shifts to keep navigation effortless and precise.
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Keeping render speed intact was probably the harder call than the visual scale-down — a 3D globe that still looks right but drops frames on a mid-range phone reads as broken, not just less impressive.
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