Most screen-time blockers fail because they punish the user. I designed one that rewires theirMost screen-time blockers fail because they punish the user. I designed one that rewires their
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Most screen-time blockers fail because they punish the user. I designed one that rewires their psychology instead.  I just wrapped up the UI/UX for FocusHide a deep-work protocol designed to feel like a premium, luxury tool rather than a restrictive parental control app.
Instead of just putting up a brick wall, I designed three core UX loops to drive daily active usage and actually change habits: ⚡️ Autonomous Triggers: Geofenced deep-work zones (Library, Office) for zero-friction initiation. 🌬 Catch & Release: A 7-second "Breathe" intervention screen that breaks the subconscious muscle memory of doom-scrolling. 🏦 The Time Vault: Re-framing reclaimed time as a tangible "wealth" asset you build over time. 📝 AI Task Extraction: Automatically parsing your session's "intent" into a post-session checkout queue. Would the 7-second "Catch & Release" intervention stop you from opening Instagram? Let me know your thoughts on this UX flow in the comments! 👇 (Also, my books are open for new product design/frontend-dev projects let's chat!)
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The network for creativity
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Creatives on Contra have earned over $150M and we are just getting started