Integrating Rive with Flutter Flame for Mobile Game DevelopmentIntegrating Rive with Flutter Flame for Mobile Game Development
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🎮 Has anyone used @Rive to build Mobile Game assets and integrate them at runtime in a game with Flutter Flame?
I'm exploring Rive as a pipeline for animated game assets. Think characters, UI elements, VFX, and I'm curious about real-world experiences:
→ How did you integrate Rive's runtime into your game engine (Unity, Godot, custom)? → What were the performance trade-offs at runtime? → Any gotchas around state machines, bone rigs, or mesh deformations in a game context? → Would you recommend it over traditional sprite sheets or Spine?
Drop your experience in the comments: good, bad, or ugly. I'd love to learn from people who've actually shipped something with it. 🙌 Thanks 😊
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