A quick taste test. I rebuilt this enrichment picker to scale from 6 flat rows to 40+ options wit...A quick taste test. I rebuilt this enrichment picker to scale from 6 flat rows to 40+ options wit...
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A quick taste test.
I rebuilt this enrichment picker to scale from 6 flat rows to 40+ options without slowing anyone down spot what changed beyond the coat of paint. Icons replace credit counters so people scan by type, not by a number that means nothing until you click in. A search bar shows up because a list that works at nine choices breaks at forty. Tabs split by intent (Data enrichment, Sales experience, Cleanup) instead of dumping everything into one scroll, and the cards carry a visual preview instead of a text label, so you know what you're picking before you commit credits to it.
Nothing here is decoration. Every pixel is doing a job.
What's the first difference you caught?

3 voted

16%

Before

16 voted

84%

After

19 votes

Closed

Nicolette's avatar
after! that pop of color, even if shades are light, makes it feel so much less stale.
Yurii 's avatar
Thank you, Nicolette, that's exactly the point of a small color pop: it doesn't need to be bold to shift the whole feel from static to alive.
Rohan's avatar
The intent-based grouping is doing a lot of work hereespecially the visual preview before committing credits. That’s a thoughtful way to make a dense enrichment flow feel scannable.
Yurii 's avatar
Thank you, Rohan, glad the design read that way.  It was exactly my aim.
Lynksen 's avatar
Lynksen logo
After is way better! 🐐✨
Yurii 's avatar
Thank you!
Sahil 's avatar
after..
Yurii 's avatar
thank you...
Sahil's avatar
before
Yurii 's avatar
Could you, please, share which pros led you to vote for this option?
Olha's avatar
no doubts, "After" 🔥
Maty's avatar
Swapping the credit counters for icons is the part that actually solves the scaling problem, a number only means something once you've memorized it, an icon doesn't ask you to. Did the 40+ option version need grouping or search to stay usable, or does scanning by type handle it on its own?
Yurii 's avatar
Icons handle recognition, but recall still needs a shortcut at 40+ options, someone who already knows what they want shouldn't have to scan visually for it. That's what the search bar is for: browsing by type covers discovery, search covers direct retrieval. The tabs then narrow...
Rafee 's avatar
Voted After. The tabs by intent make the biggest difference for scale.
Yurii 's avatar
Thank you, nice to see support of my vision
Kateryna's avatar
The search + intent-based tabs were the first things I noticed. Love how every change here seems to reduce decision fatigue rather than just make the UI look cleaner.
Yurii 's avatar
Thanks that's exactly the intent behind it. Search and tabs both exist to cut the search space before someone even starts scanning, so the decision fatigue drops before they see a single card. The icons and previews then do the same job at the individual-item level, telling you...
Kate's avatar
Previews! Those look cool!
Yurii 's avatar
🙌 thank you
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