A quick taste test. I rebuilt this enrichment picker to scale from 6 flat rows to 40+ options wit...A quick taste test. I rebuilt this enrichment picker to scale from 6 flat rows to 40+ options wit...
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A quick taste test.
I rebuilt this enrichment picker to scale from 6 flat rows to 40+ options without slowing anyone down spot what changed beyond the coat of paint. Icons replace credit counters so people scan by type, not by a number that means nothing until you click in. A search bar shows up because a list that works at nine choices breaks at forty. Tabs split by intent (Data enrichment, Sales experience, Cleanup) instead of dumping everything into one scroll, and the cards carry a visual preview instead of a text label, so you know what you're picking before you commit credits to it.
Nothing here is decoration. Every pixel is doing a job.
What's the first difference you caught?
Before
After

10 votes

Ends in 1d

Nicolette's avatar
after! that pop of color, even if shades are light, makes it feel so much less stale.
Yurii 's avatar
Thank you, Nicolette, that's exactly the point of a small color pop: it doesn't need to be bold to shift the whole feel from static to alive.
Rohan's avatar
The intent-based grouping is doing a lot of work hereespecially the visual preview before committing credits. That’s a thoughtful way to make a dense enrichment flow feel scannable.
Yurii 's avatar
Thank you, Rohan, glad the design read that way.  It was exactly my aim.
Lynksen 's avatar
Lynksen logo
After is way better! 🐐✨
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