Guitar knobs turning, jittered depth of field, rendered in Eevee with raytracing on. Trying to se...Guitar knobs turning, jittered depth of field, rendered in Eevee with raytracing on. Trying to se...
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Guitar knobs turning, jittered depth of field, rendered in Eevee with raytracing on. Trying to see how close I can get to that Cycles-style DOF without the Cycles wait times.
This test landed way closer than expected; good sign for faster turnarounds on close-up shots like this.
Maty's avatar
Getting Cycles-style depth of field out of Eevee with raytracing is exactly the kind of workflow hack more people should be talking about. What's your typical render time on a shot like this compared to what Cycles would've taken?
Zak's avatar
Yeah, it's a big win here: 0.43s vs 17s per frame, so roughly 40x faster with Eevee Next's raytracing. That's actually beating most community benchmarks I've seen (usually ~14x), probably because this scene's DOF/reflections play right into what Eevee Next approximates cheaply.
Devowise's avatar
Love seeing these kinds of workflow optimizations. Faster iterations without sacrificing quality are always a win.
Maty's avatar
Forty times faster is wild, especially for a scene built around depth of field and reflections. Does that gap hold once you push resolution and samples higher, or was this the sweet spot for Eevee Next?
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