What if public campaigns could make cities feel a little more human? For the Human by Design chal...What if public campaigns could make cities feel a little more human? For the Human by Design chal...
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What if public campaigns could make cities feel a little more human?
For the Human by Design challenge, I designed a series of public awareness campaigns that encourage safer, smarter, and more sustainable urban mobility. Envontra City became the fictional setting to bring those campaigns to life.
Using Envato assets as my primary creative toolkit, I explored concepts with GenAI, then refined every campaign through human judgment—from the message and visual hierarchy to composition, typography, and motion.
AI accelerated the creative process. Human creativity shaped the communication.
Thanks, @Envato for making this challenge possible.
I’ve always liked products that solve a very specific problem instead of trying to do everything.
So for the Lovable Challenge, I picked a simple question that event-tent rental businesses hear all the time:
“Can I book a tent for my wedding?”
The problem is… a tent can’t really be booked until you know if the whole event will work.
How many guests?
How much usable space?
Tables? Dance floor? Bar? Stage?
Will the layout actually fit?
Can the crew set it up and pick it up on time?
Usually, the owner has to figure all of that out manually through messages, calls and calendar checking.
So I built TentFit — a spatial booking experience for event tent rentals.
The customer starts by planning the event, then maps out the space and everything they want inside it. TentFit checks the layout and highlights conflicts.
And instead of just saying “doesn’t fit,” it helps solve the problem:
Switch the tent. Move the layout. Remove an element.
Once everything works, TentFit checks the logistics and turns the final setup into a booking.
The goal was simple:
Make the customer’s decision easier, and make the owner’s job easier.
What influenced your vote more: the layout or the photography?
Two homepage directions for the same fictional lighting studio.
I’m curious whether seeing the product up close or seeing it in a space makes you want to explore more.
Atmospheric, and it was the photography that decided it. A lamp is a product you buy for what it does to a room, so seeing the warm glow pooling across a dark surface sells the feeling before the layout even registers. Sculptural is gorgeous but shows the object, Atmospheric shows the outcome.
An independent concept exploring what a Champions League ball could look like through Nike’s visual language.
The idea starts with a star containing a Swoosh in the negative space, then extends into a complete ball system using Nike’s existing panel construction.
Designed and animated with Spline, After Effects, and a custom 3D ball tool built for the project.
Unofficial concept. Not affiliated with Nike or UEFA.