I have been experimenting with Rive CLI and GPU Canvas and built this entire Shader Explorer usin...I have been experimenting with Rive CLI and GPU Canvas and built this entire Shader Explorer usin...
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I have been experimenting with Rive CLI and GPU Canvas and built this entire Shader Explorer using Rive CLI and Astra. From UI, Buttons, Sliders, Image Placeholders to GPU Canvas based Shaders with Customizations options.
Also successfully imported inside Rive and now can easily modify them. Amazing Stuff!
Building the Shader Explorer as a complete Rive CLI/GPU Canvas system—from sliders and image placeholders to editable shader controls—is a great example of treating the demo as a real tool. The fact that it imports back into Rive while staying customizable makes the interaction work feel especially tangible.
Built an Electric Vehicle Mobile App concept in @Rive
Through this project I learnt workflows that use Components and Data Binding in Rive, super powerful and super useful in real world projects!
I spent a bit of time experimenting with different colour combinations to see how they would change the overall feel of the site.
There were a few I really liked and considered taking further, but in the end I kept coming back to black and white. I felt it worked best with the imagery and typography, and ultimately suited the direction I wanted to take the project.
There is something satisfying about watching the same site change personality with each colour combination. The ARDA explorations look like a great exercise in that.
🙌 Interactive Coffee Shop Game built ENTiRELY in Rive🚀
A playful cafe experience combining animated characters, interactive gameplay, and a complex in-game economy.
Everything from the UI and animations to the game logic and economic calculations runs directly inside Rive, with Data Tables making the entire system easy to configure and balance.
More than just animation — a fully interactive gaming experience powered by Rive.