Rebuilt Metal Slug from the ground up in C++ using SFML. Implemented a full run-and-gunRebuilt Metal Slug from the ground up in C++ using SFML. Implemented a full run-and-gun
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Rebuilt Metal Slug from the ground up in C++ using SFML. Implemented a full run-and-gun architecture player, enemy, vehicle, weapon, projectile, and collectable systems all built around clean OOP design with abstract base classes and inheritance, avoiding dynamic cast, tight coupling, and memory leaks throughout.
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The network for creativity
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Creatives on Contra have earned over $150M and we are just getting started