Designed a promotional poster for my first client — a car enthusiast Instagram page (@1slow_cultus) showcasing the Suzuki Cultus. Combined bold typography, a clean automotive layout, and persuasive copy highlighting the car's fuel efficiency and compact design to create a scroll-stopping social media visual.
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Recreated the classic arcade game Tumble Pop in C++ using SFML rebuilding its core grab-and-throw enemy mechanics, level progression, and scoring system from scratch with object-oriented design principles.
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Rebuilt Metal Slug from the ground up in C++ using SFML. Implemented a full run-and-gun architecture player, enemy, vehicle, weapon, projectile, and collectable systems all built around clean OOP design with abstract base classes and inheritance, avoiding dynamic cast, tight coupling, and memory leaks throughout.
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Real-time hand tracking app built with Python, C++, OpenCV, and MediaPipe. Detects 21 hand landmarks per hand from a live webcam feed with low latency — a foundation for gesture control, sign language tools, or touchless interfaces.