Muhammad Ahmad's Work | ContraWork by Muhammad Ahmad
Muhammad  Ahmad

Muhammad Ahmad

Turning ideas into programs people can use

New to Contra

Muhammad is building their profile!

Cover image for Designed a promotional poster for
Designed a promotional poster for my first client — a car enthusiast Instagram page (@1slow_cultus) showcasing the Suzuki Cultus. Combined bold typography, a clean automotive layout, and persuasive copy highlighting the car's fuel efficiency and compact design to create a scroll-stopping social media visual.
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Cover image for Recreated the classic arcade game
Recreated the classic arcade game Tumble Pop in C++ using SFML rebuilding its core grab-and-throw enemy mechanics, level progression, and scoring system from scratch with object-oriented design principles.
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Cover image for Rebuilt Metal Slug from the
Rebuilt Metal Slug from the ground up in C++ using SFML. Implemented a full run-and-gun architecture player, enemy, vehicle, weapon, projectile, and collectable systems all built around clean OOP design with abstract base classes and inheritance, avoiding dynamic cast, tight coupling, and memory leaks throughout.
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Real-time hand tracking app built with Python, C++, OpenCV, and MediaPipe. Detects 21 hand landmarks per hand from a live webcam feed with low latency — a foundation for gesture control, sign language tools, or touchless interfaces.
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