A custom gaming room illustration created to give a streamer or content creator a unique visual environment that reflects their personality, setup, and brand.
The artwork focuses on the room layout, gaming setup, lighting, decor, and overall atmosphere to create a polished and immersive look.
What I worked on:
Custom gaming room illustration
Room layout and composition
Gaming/streaming setup details
Lighting and atmosphere
Custom decor and visual elements
Personalized colors and styling
Designed for Twitch streamers, YouTubers, VTubers, gamers, and content creators looking for custom artwork for their channels, social media, or branding.
Bondri has been featured by 6 different curators in the past month and I’m still a bit in disbelief.😮
I put a lot of care into every detail of this one, from the illustrations to the packaging to how the day and night variants talk to each other. Seeing it recognized like this means a lot.
What makes you stop and really look at a project when you’re scrolling?
I think it’s the little details that make a project stand out. When everything feels intentional and tells a story, it naturally makes you want to stop and take a closer look. Love how much thought went into this! 👏
Well-done Chantal
Lately, I’ve been spending more time illustrating. Not necessarily with a particular goal in mind, but simply because I enjoy it.
Working as a designer often means adapting to different visual languages. Every project comes with its own identity, references, and expectations. And while I love that part of the process, there’s something refreshing about creating without any of those things in mind.
I’ve started noticing certain patterns in my illustrations. The way I draw faces, exaggerate proportions, or approach particular details. Little decisions that I don’t necessarily think about while making them, but somehow keep appearing.
It’s interesting because I’ve never really sat down and decided what my illustration style should look like. It seems to be something that has developed naturally through repetition, experimentation, and probably a lot of things I’ve been influenced by along the way.
I think we sometimes put too much pressure on ourselves to develop a recognizable style, especially as creatives. But maybe it’s less about trying to create one and more about paying attention to the things we naturally gravitate toward.
There’s something quite satisfying about looking at something you’ve made and seeing a little bit of yourself in it.