The atmospheric orange-on-black treatment gives the hero real momentum, and the branching flow diagram makes the product story feel tangible. The compact controls are a nice touch for guiding attention without clutter.
Software walkthrough footage this smooth usually means a lot of unglamorous screen recording cleanup before the After Effects work even starts. Was the UI itself real product footage or a built mockup for the trailer?
An AI startup launch trailer is very close to the kind of product storytelling I enjoy. What was the main challenge: explaining the product or choosing what to leave out?
What if you could explore a basketball arena in 3D before booking your seat?
You found the game. But before you pay, how do you know which seat is worth it? A flat seating chart gives you a section and a number, but it can be hard to picture your position relative to the court.
So I built BOUNCE with Lovable, a basketball ticketing concept centered around interactive 3D seat selection.
Rotate the stadium, zoom into the stands, explore different sections, and compare prices before choosing your seats directly inside the 3D arena. The goal is simple: help fans feel more confident about where they’re sitting before they book.
From there, complete checkout and get a ticket you can view, save, or print. My Tickets brings bookings together, with a one-time seat change for the same game and refund requests for eligible bookings.
Bold orange, oversized typography, and scroll driven motion bring the energy of basketball into the experience.