Redesigning Game UI with Opus 5.5 and Rive Unity IntegrationRedesigning Game UI with Opus 5.5 and Rive Unity Integration
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With all the hype about Opus 5.5 and it's seemingly amazing design skills I gave it the task to redesign the UI in my game. Mainly the upgrade screens, the count down screen and the main screen.
Very basic prompt and I'm not a fan of the final result, but it was worth a try.
It gave me a few style choices to pick between and I chose the cartoon style, so it's probably my own fault. 😃
Gameplay wise, I have made a few changes too. I've made the arenas 20% larger, upped the enemy count and a few other tweaks.
Now I want to try the new Rive CLI to create all the UI and implement it into the game using the Rive unity plugin.
Rohan's avatar
Interesting test. What did you dislike in the upgrade screens: hierarchy or style? I'm curious what AI gets wrong in game UI.
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