With all the hype about Opus 5.5 and it's seemingly amazing design skills I gave it the task to redesign the UI in my game. Mainly the upgrade screens, the count down screen and the main screen.
Very basic prompt and I'm not a fan of the final result, but it was worth a try.
It gave me a few style choices to pick between and I chose the cartoon style, so it's probably my own fault. 😃
Gameplay wise, I have made a few changes too. I've made the arenas 20% larger, upped the enemy count and a few other tweaks.
Now I want to try the new Rive CLI to create all the UI and implement it into the game using the Rive unity plugin.
We can't wait to kick off the Rive Halloween Challenge 🎃
We're challenging you to build haunted UI, eerie shader effects, 3D scenes, and spooky games using two of our newest tools: the Rive CLI and GPU Canvas.
Find out more here 👀
Sitting on this before the reveal instead of rushing to post it says you're already happy with how it landed, so now I'm curious what part of the redesign you're most excited for people to see once the site goes live.
And before I bring it to the live version, I need an honest opinion from someone who hasn't been staring at these screens for hours:
Does it feel better?