Pixel-Art Selling RPG with Packing Deadlines and Shop StrategyPixel-Art Selling RPG with Packing Deadlines and Shop Strategy
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Seller Saga: A Selling RPG with Shipping Deadlines
Seller Saga started as a joke for my girlfriend, who loves livestreams and selling on TikTok and Shopee. I turned that enthusiasm into a pixel-art selling RPG, and she played it too.
Each battle has two stages: attract buyers, then pack their orders before the shipping deadline. Tapping brings attention and clears the packing queue, while products, staff, and equipment shape what your shop can handle. Getting more orders feels good until you have to ship them all.
I built the enemies around selling frustrations. Refundzilla heals through returned orders, while the One-Star Review Dragon attacks your reputation. The Cursed Label Printer makes packing faster but introduces more mistakes.
Progression unlocks products, helpers, equipment, and sales tactics. Local saves preserve progress, offline earnings reward returning players, and Launch New Brand starts another run with lasting bonuses.
I built this private personal project with Godot 4 and GDScript. Its portrait interface includes English and Thai, adjustable text size, high contrast, and reduced motion.
See the game and its development notes on NikoCodes.
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