Gravity Golf I wanted to explore what happens when arcade physics meets augmented reality. So I b...Gravity Golf I wanted to explore what happens when arcade physics meets augmented reality. So I b...
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I wanted to explore what happens when arcade physics meets augmented reality.
So I built Gravity Golf — a neon, AR-powered gravity puzzle game where every shot is influenced by real Newtonian gravity.
🌌 How it works
Slingshot your glowing probe across space
Use the gravity of neon planets to curve your trajectory
Dodge hazards and collect stars
Reach the wormhole to complete each sector
✨ Features
Physics-accurate trajectory prediction
20 handcrafted campaign levels
Daily procedurally generated challenges
Level editor with community sharing
Upgrade system with shields, skins, and trajectory unlocks
Retro synthwave visuals with CRT-inspired effects
Dynamic procedural audio
Mobile-first touch controls built entirely for Snapchat
One of my favorite parts was balancing the gravity simulation so the predicted path always matches the actual gameplay. That tiny detail makes every shot feel satisfying and intentional.
I also built a high-fidelity native prototype of the Yango Pay app using Play. The prototype was designed to closely replicate real mobile interactions and product behavior, allowing key flows to be tested and presented with a much more realistic feel than a static design prototype
A real-device prototype catches things a static Figma flow hides — actual OS chrome, real tap targets, real transition timing. Worth the extra build time for anything you're testing on users.