Futuristic spacecraft 3D model created with detailed hard-surface modeling, mechanical design, an...Futuristic spacecraft 3D model created with detailed hard-surface modeling, mechanical design, an...
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Futuristic spacecraft 3D model created with detailed hard-surface modeling, mechanical design, and sci-fi aesthetics — turning concepts into production-ready 3D visuals.”
Marigold is a one day concept for envato's human by design challenge. i set the direction in real photography first then generated against that standard.
A Pixar animated explainer video created for BackstagePass to show how creators can connect their content with their fans in a more engaging way.
I worked on the full video from scene development to final delivery including character design and consistency, Pixar-style environments, AI animation, visual storytelling, transitions, pacing and final editing.
The project runs for over 6 minutes with multiple locations, character interactions and product-focused scenes while maintaining the same visual world throughout.
I made this neon energy cube in Blender because I wanted to create a simple 3D asset that could feel like something straight out of a sci-fi game.
It has a glowing emissive material, a pulsing energy animation, and a clean low-complexity shape that can work as a power-up, energy core, magical item, VFX prop, or just a cool detail inside a futuristic scene.
I built the model, materials, shaders, and animation myself in Blender. No AI was used.
I also tested it in both Eevee and Cycles to see how the glow behaves in different rendering setups.
The animated .blend file is available on Contra if you want to use it in your own projects, experiment with the materials, or take the animation apart and build something new from it.
I think it could be especially fun for game developers, 3D artists, motion designers, and anyone working on a sci-fi or fantasy project.