Interactive Horror UI with Rive State Machines and WGSL EffectsInteractive Horror UI with Rive State Machines and WGSL Effects
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What happens when the interface stops behaving like an interface? 👀I pushed CursedOS another step forward.This time, the focus wasn't on designing another screen or adding more visual effects.It was about making the system respond.The dashboard now has a working interaction layer where the interface can shift between states, trigger motion, and make the “corruption” feel intentional rather than decorative.Under the hood:→ Rive State Machines for interaction→ RML-generated UI structure→ WGSL-powered CRT / glitch effects→ GPU Canvas rendering→ Custom motion states→ Purpose-built horror UI components→ Rive CLI workflow→ Verified build with 0 errors + 0 warningsThe goal is simple:Don't make a Halloween UI that only looks haunted.Make one that behaves haunted. 🩸And that's where CursedOS is starting to get interesting.Next, I'm pushing the interaction and presentation further before the final Rive Halloween Challenge submission.Still building. Still breaking the system. 🎃@Rive#RiveHalloweenChallenge #Rive #CreativeCoding #InteractiveDesign #MotionDesign #WGSL #GPUCanvas #FrontendDevelopment #UIUX
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