Transforming AI Glass Designs into Realistic AR ExperiencesTransforming AI Glass Designs into Realistic AR Experiences
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I am currently working on the Fuser Co-Create on Contra where I have been figuring out how to turn AI generated glasses into a realistic AR experience. I started by generating the designs in Nano Banana and used Qwen to get the right angles to ensure the visual data was solid before moving into 3D.
To bring those 2D images into a three dimensional space, I experimented with different models like Hunyuan and Tripo to see which one could reconstruct the frames most accurately. Once I had a clean 3D model, I used Creative Code to implement it into an AR environment so the glasses could be tried on digitally. The main focus was making the fit feel natural by ensuring the glasses sit properly on the nose bridge with the arms tucking neatly behind the ears instead of clipping through the face. It is a simple but effective way to bridge the gap between a quick AI concept and a product you can actually interact with. You can explore the full development process and see the interactive results through the project link below.
Ajayi's avatar
Great 👍
Eric's avatar
thank you 🙌
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Creatives on Contra have earned over $150M and we are just getting started