Interactive Digital Smithy with Procedural Heat SimulationInteractive Digital Smithy with Procedural Heat Simulation
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I architected and built this interactive digital smithy for Blackwater Forge.
Capturing the raw heat of bladesmithing and architectural ironwork without using a single photograph pushed me to rely entirely on procedural rendering, live thermal math, and sharp vector elevations. Wiring up a real-time blackbody radiation simulation where visitors pump the bellows to bring steel past 1,300 °C and hammer the anvil to send gravity-driven sparks flying gave the entire portfolio a weighty, physical presence.
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