Building a Browser-Based Tool for Seamless Liquid Shape LoopsBuilding a Browser-Based Tool for Seamless Liquid Shape Loops
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Made another web tool, this time for liquid shapes. Everything you see here came out of it. Built with Claude Code (Opus 5.5) and Toolcraft. It’s a React app that runs entirely in the browser, with a custom WebGL2 path tracer and Intel’s OIDN denoiser on WebGPU, exporting seamless 4K loops. Building design tools has changed how I think about my job. I used to focus on making the visuals. Now I think more about building the system that makes them, so a client’s brand can keep growing after the project is done. I think more designers will work this way soon, and more founders will expect it.
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The network for creativity
Join 1.25M professional creatives like you
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Creatives on Contra have earned over $150M and we are just getting started