Ren & the Fractal World — AI 30s Loop Short Film Ren & the Fractal World is an experimental AI-dr...Ren & the Fractal World — AI 30s Loop Short Film Ren & the Fractal World is an experimental AI-dr...
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Ren & the Fractal World — AI 30s Loop Short Film
Ren & the Fractal World is an experimental AI-driven short film built around a simple idea: a videogame world that continuously transforms, expands, and loops back into itself.
The Concept
The project follows Ren as he explores a surreal fractal world populated by characters, environments, and objects from his videogame universe.
The visual language combines cinematic sci-fi, fantasy, and recursive fractal structures to create a world that feels infinite — where every scene can become the beginning of another.
My Process
I started by building the world before generating the visuals.
First, I created a story overview to define the narrative and overall direction. Then I developed the key characters, including Ren and the characters from his videogame.
From there, I designed the scenarios and items, such as the Orb Sword, giving each element a clear role and visual identity within the world.
Once the universe was structured, I translated these ideas into detailed prompts and began generating, selecting, and refining the visuals.
The final piece was assembled through an iterative process of story development, prompting, visual generation, experimentation, and refinement.
The Result
The result is a cinematic exploration of an infinite videogame world — a story that doesn't really have a beginning or an end.
The final sequence is designed as a continuous loop, reinforcing the idea that Ren is constantly moving through an endlessly regenerating world.
Concept → Story → Characters → Scenarios → Items → Prompts → Visuals → Film
A small experiment in building a complete cinematic universe from the ground up.
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Diego's avatar
The concept-to-film pipeline you laid out is basically a mini production bible, most people skip straight to prompting. Building the world and characters first, did that make the AI generations more consistent, or did you still end up fighting drift between shots?
Braulio's avatar
Yes definitely made my AI generations more consistent, make the Characters Sheet is a thing that you can't avoid, tbh.
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