Final VERSION: Test it here. (https://rive.app/s/BecatTGb4UGSTpnZU8zJhg/?runtime=rive-renderer)Or...Final VERSION: Test it here. (https://rive.app/s/BecatTGb4UGSTpnZU8zJhg/?runtime=rive-renderer)Or...
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Final VERSION: Test it here. Orbit 404 was a proof-of-concept to test 3D vertices and to test both scripting & runtime. Using Rive Scripting and Data Binding, it renders real-time 3D orbital mechanics with accurate depth sorting, projection, and dynamic lighting, without using any external libraries. Rive calculates all coordinates via Luau, using Data Binding to drive position, scale, colours, brightness, anchors, layer ordering, etc. The Project File features interactive camera controls, dynamic object selection, and real-time visualisation of orbital paths. Users can observe physics-based motion. I think this POC opens new possibilities for devs and designers working within the Rive ecosystem. Weight of the file? 850 Kb ;)
Kiera's avatar
I had tooooo much fun playing this! Great job
Nigell's avatar
This is next level I don’t even think the team knew was possible 🤯
frédéric's avatar
They know, and Rive will support 3D natively to help designers and devs: it’s a matter of time 😄
Paul's avatar
And if not there's always the oldschool tricks like I used to get basic 3D in my maze engine demo. https://contra.com/community/FmERQ6Ah-3-d-retro-game-design-build-interactive We just need to know what what apis can all do to find the limits without waiting for feature support.

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Ange's avatar
honestly, wow
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