This tactical combat racer is a fast, turn-based racing prototype built entirely in Rive, blending grid-based tactics with high-impact combat animation. This project is an early slice of a fully commercial game currently in development for Steam.
At its core, the game runs on a 2D matrix used as the single source of truth, driving movement, combat, and visual state through state machines. Every interaction like hovering, pathing, attacking, is derived directly from this grid logic.
Matrix system overview:
0: Free space
1–3: Active racers
9: Valid movement tiles
The architecture relies on modular controllers and clean separation between logic and visuals, keeping the artboard lightweight while allowing complex behavior, smooth interpolation, and reactive animations.
Playable demo coming soon. 🏎️🏁
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