Don't play the way you played last time.
ECHO started as my entry for the Rive Halloween Challenge.
But with every iteration, I'm testing pieces of what this could eventually become:
ECHO: Containment Protocol.
A psychological horror experience where the environment is the puzzle, the interface is the antagonist, and the game gradually learns how much it needs to hide from you.
For those returning to Blackridge:
Don't play the way you played last time.
For those entering for the first time:
Built a custom @Rive component for the About section of my agency site.
The lanyard and badge are fully interactive. You can grab them, throw them around, and spin the badge 360° to see both sides.
It doesn’t necessarily need to do all of that, but that’s kind of the point.
Small interactive moments like this can turn a pretty standard section of a website into something people actually want to play with, remember, and come back to.
Halloween Creative Design — A cinematic Halloween visual created with a dark, mysterious atmosphere, glowing pumpkins, haunted mansion, ghosts and dramatic lighting. Designed for the Rive Halloween Challenge.