Explore Blastbound: A Retro Arcade-Inspired Figma GameExplore Blastbound: A Retro Arcade-Inspired Figma Game
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Blastbound — Element Arena I built Blastbound, a playable retro arcade-inspired mini game using Figma Make.
The idea came from the kind of console games many of us played in childhood, but I wanted to reimagine that feeling with a modern 2.5D visual style, elemental characters, glowing effects, mobile-friendly controls, and a polished arcade experience.
The problem I wanted to solve was simple: most AI-generated prototypes feel static. I wanted to see how far I could push Figma Make into building something interactive, fun, and actually playable.
In Blastbound, players can choose between three elemental heroes: Fire, Ice, and Electric. Each character has a different visual identity, movement feel, and energy effect. Inside the arena, players clear brick tiles, collect hidden power-ups, avoid NPCs, earn points, and try to clear the full level.
Workflow: Started with the game concept and screen flow Built the onboarding, menu, and character selection Created the playable grid-based arena Added scoring, NPCs, power-ups, win and game-over states Optimized it for desktop and mobile Finished with an explainer video walkthrough
This was a fun challenge to explore how Figma Make can go beyond static UI and become a tool for building interactive product experiences.
Beznea's avatar
Interesting
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started