This is an AI UGC video - I created this human avatar + voice without hiring real models.
Hook: 0-1.5 sec smile close-up with watch (emotional hook for female audience) Avatar: Custom AI model - cute, warm, natural - not robotic Edit: DaVinci Resolve + CapCut - clip-by-clip color correction, logo placement, beat sync, no on-screen text
Why AI UGC? β No model fee - saves $200/video for brand β 48 batch delivery (5-10 videos/day) β Perfect for testing product angles fast
This exact style got 1.1M organic views for my watch brand client.
I'm loving the depth of field in this shot, the focus pull from the model's face onto the wrist is a good move and there's some nice background walla/clinking that makes it feel grounded in the first two seconds that gets ducked against the vocals. Still some observations and...
Three peculiar stories. One wonderfully distorted reality.
A suspiciously curious cat, an eccentric family with secrets dating back to 1892, and a collection of memories coming together to tell their own STORY.
For this project, I combined surreal AI-generated visuals with manually edited camera shakes, white flashes, music synchronisation and carefully timed transitions using the InVideo Editor.
Halfway through, my AI credits ran out β so I completed the remaining effects manually.
Apparently, even artificial intelligence has a budget. π
Creative direction, storytelling and final editing by The Triadic Studio.
I wanted to test whether Invideo Editorβs AI timeline agent could replace hours of manual node compositing in After Effects to create a cinema-grade VFX shot from raw mobile footage.
How I built it:
The Footage:Β Raw 4K 60fps night plate of NYC with neon signs, streetlamps, and a wet puddle reflection.
Agent Direction:Β Using a prism refraction photo as a reference, I directed the agent in Ultra Mode to author a single custom shader that extracts luminance highlights, stretches them into 55Β° upward trails, and applies a spectral RGB dispersion gradient across the edges. It also layered a Screen composite and generated a procedural cyberpunk HUD tracking overlay.
Human Refinements:Β I manually used the exposed Inspector sliders to fine-tune the Highlight Threshold to 0.68 (isolating the Radio City marquee, streetlamps, and puddle reflection while eliminating building clutter) and dialed the Trail Length to 140 with an exponential falloff taper.
impressive work.. especially the manual effort you put in makes this a whole lot better.. would love to hear your opinion on my submission as well.. good luck!