The game I built yesterday is fun, but I want to port it to an app at some point and I also want ...The game I built yesterday is fun, but I want to port it to an app at some point and I also want ...
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The game I built yesterday is fun, but I want to port it to an app at some point and I also want to make it prettier, so I started working on porting my Bolt Pit game from Threejs to Unity.
Also, based on a few gamer coworkers' suggestions I'm also switching the gameplay from arena level progression to a more rogue-like game.
Somehow along the way the art style changed from neon to dirty rust and I'm not a fan, so I'm changing the art style back.
I'm using the Top Down Engine to do a lot of the heavy lifting of the gameplay and speed up production.
Satya's avatar
That neon HUD and the hold-position tension in the clip look great and rogue-like + Top Down Engine is a smart combo for speed. On a similar note, we just shipped Kabza (https://playkabza.com), a real-time territory-capture game on real city maps. Cool watching a prototype turn into something playable!

playkabza.com

Kabza

Real-time territory capture on the real maps of Noida, Gurugram, Delhi and Bengaluru. Drag to send supporters, take wards and outgrow the rival parties. Play solo or with friends.

Boluwatife's avatar
One of the best designs I’ve seen today. Really solid work 👏 Porting Threejs mechanics over to Unity gives game development workflows so much flexibility.
Frederik's avatar
Thank you! It's super fun
Benjamin's avatar
TRUEFRAME logo
the top down game looks so fun
Nazar's avatar
Yasno Design Agency logo
yeah bring the neon back, rust wasnt it
MD Rafee 's avatar
Reverting the art style back after it drifted into rust takes some discipline, most people would just keep going to avoid redoing work. Curious if the rogue-like switch changes your level design more than the engine swap does.
DESH's avatar
Looks fun! 💕
Nina's avatar
Porting to Unity for a proper app makes sense once you want real physics and platform reach. Curious what broke first when you moved the mechanics over.
Emanuele's avatar
Cool, I really like the way the shot emits that glow and all the particles it generates.
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