7) Layout, vector feathering, trim paths, dash paths and Rive audio (gapless loops for the clock, the candles and the darkroom).
The video shows the game itself (every gameplay frame rendered by the game), the CLI run that shipped it, its RML, Luau and WGSL, the GPU Canvas passes, the file opened in the Rive Editor, and the same signed .riv running in a local build of my own portfolio site.