3D Character Workflow Test: From Modeling to AI Integration3D Character Workflow Test: From Modeling to AI Integration
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This post showcases an experimental workflow test. The goal was to take a character from 3D modeling through retopology, rigging, animation, and then implement it as an enemy AI. This is not part of an active game project it’s a technical experiment to test pipeline and gameplay integration.
Softwares used : Zbrush, Maya, Cascadaur, Unreal engine
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