chinmay kawale's Work | ContraWork by chinmay kawale
chinmay kawale

chinmay kawale

Crafting reality beyond boundaries with 3D Innovation

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This post showcases an experimental workflow test. The goal was to take a character from 3D modeling through retopology, rigging, animation, and then implement it as an enemy AI. This is not part of an active game project it’s a technical experiment to test pipeline and gameplay integration. Softwares used : Zbrush, Maya, Cascadaur, Unreal engine
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This project showcases my game development journey and highlights my skills across the entire development pipeline. From designing immersive environments and creating detailed 3D assets to texturing, lighting, and animation, every aspect of the project was developed by me. The process culminates in implementing these assets into gameplay systems, including enemy AI behavior, bringing the world to life as a complete and interactive game experience.
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Cover image for An immersive and interactive architectural
An immersive and interactive architectural visualization project designed to run seamlessly across PC, VR, Mobile, and Web platforms. The experience allows users to explore both the interior and exterior of architectural spaces with complete freedom of movement. Key features include: Free-roam navigation through the entire property Instant teleportation to specific locations and points of interest Real-time material and finish customization Interactive design options for walls, flooring, furniture, and décor Dynamic lighting and environmental controls High-quality photorealistic visuals optimized for multiple platforms VR support for a fully immersive walkthrough experience Web and mobile accessibility for easy client presentations and remote viewing This solution provides architects, real estate developers, and clients with a powerful way to visualize, customize, and experience a project before construction, making design decisions faster and more engaging.
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