This post showcases an experimental workflow test.
The goal was to take a character from 3D modeling through retopology, rigging, animation, and then implement it as an enemy AI. This is not part of an active game project it’s a technical experiment to test pipeline and gameplay integration.
Softwares used : Zbrush, Maya, Cascadaur, Unreal engine
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This project showcases my game development journey and highlights my skills across the entire development pipeline. From designing immersive environments and creating detailed 3D assets to texturing, lighting, and animation, every aspect of the project was developed by me. The process culminates in implementing these assets into gameplay systems, including enemy AI behavior, bringing the world to life as a complete and interactive game experience.
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An immersive and interactive architectural visualization project designed to run seamlessly across PC, VR, Mobile, and Web platforms. The experience allows users to explore both the interior and exterior of architectural spaces with complete freedom of movement.
Key features include:
Free-roam navigation through the entire property
Instant teleportation to specific locations and points of interest
Real-time material and finish customization
Interactive design options for walls, flooring, furniture, and décor
Dynamic lighting and environmental controls
High-quality photorealistic visuals optimized for multiple platforms
VR support for a fully immersive walkthrough experience
Web and mobile accessibility for easy client presentations and remote viewing
This solution provides architects, real estate developers, and clients with a powerful way to visualize, customize, and experience a project before construction, making design decisions faster and more engaging.