Hey Contra, I disappeared for a bit. Not because I stopped caring about design, I just needed a breather 🫂
I continued to work, but couldn't bring myself to post something here. Burnout caught up with me, and honestly that “you’re not good enough” voice doesn’t make a comeback any easier. Funny how you can work hard for years and impostor syndrome still shows up like it pays rent.
But I’m back, easing into it this time. I’ve also been posting some design content on my Insta along the way.
If you’ve been in that spot too: you’re not behind. Anyway, good to be here again🎉 For now you can take a look at one of the key screens of my new project that I can't wait to finish and show y'all!
Pick a car. Hit the handbrake. Turn the horde into combo points. 🚗💨
Play free: www.animattor.co/zombie-drift (live leaderboard, beat me!)
Desktop (keyboard or gamepad), mobile (gyroscope).
🏆 Top 3 on October 18 get 1 year of Rive Cadet from me. Post a screenshot in comment of your score on X, LinkedIn or here and tag me and Rive.
🚙 Real drift physics. Every car handles differently and is fun in its own way
🔓 Monster truck unlocks once you pass 500,000 points
💨 Drifting to stack combos
🛞 Ramps with slowmo its something, fix your car in repair garage
I started building it right before the weekend. By Sunday I was already beating my own high scores.
Built in Rive with the Rive CLI and Claude. Zombies are animated vectors, the cars are custom vector designs, and the HUD runs on data binding [+ GPU Canvas / Luau]. The whole game is just 2.37 MB.
Drop your score below 👇
Got feedback or something's not working? Let me know.