Creating 'Forest Spirit': 3D Modeling to Animation MasteryCreating 'Forest Spirit': 3D Modeling to Animation Mastery
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3D Character "Forest Spirit" — From Modeling to Animation ​In this project, I completed the full cycle of character creation: ​Modeling: All shapes and forms were created from scratch in Blender. I manually built the geometry for both the character and the environment. ​Texturing & Shader Editor: I focused specifically on materials and node setups to achieve that soft, "fairytale" glow on the mushroom cap. ​Graphics: I used Krita for detailed texture work and final touch-ups of the elements. ​Presentation: The final work is presented in video format to showcase the depth, lighting, and overall atmosphere of the scene
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3D Character "Forest Spirit" — Full Animation Showcase ​This project features the final animation of my "Forest Spirit" character, presented in 4 distinct visual styles to showcase the versatility of the model and lighting. ​What you can see in this project: ​4 Animation...
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Creatives on Contra have earned over $150M and we are just getting started