Game studio website designed in Readymag Inspired by Redbarks Studio, but explored in my own dire...Game studio website designed in Readymag Inspired by Redbarks Studio, but explored in my own dire...
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Second post! This one is from Inkwell, a planning tool for theme park creative teams.
Lots of people work on the same site plan at once, so we built AI into the shared canvas instead of a chat window off to the side. It reads the site plans already attached and drafts layouts straight onto the map. Pick one, and the footprints move into place.
Teams now get five times more done on creative tasks.
It's the full story in six chapters: the challenge, the home page, the brand, Careers, the grid and the build. This time with the motion too: the home page scroll, the menu drum and the logo animation.
One detail I didn't mention last time. The preloader fills the logo with the page's real loading progress, fonts and the hero photo included. When it's full, the page is ready.
Everything is designed and hand-coded by me, no framework.
If you have a minute, a like or a comment helps the work reach more people.
The orange light catching the edges of the Powermatic mark on the dark tiles looks tactile and premium. Which of the six chapters took the longest, the grid or the build?
I made a Game Skin for Video.js v10. Kindly like and Upgoat!
It’s for Blockworks, a hub for Roblox builders, so watching their clips should feel like you’re part of the game world. The buttons press like a controller, pausing opens a game menu, you earn trophies for finding the controls, and the progress bar is a snake that blinks, flicks its tongue and turns to look at you.
It has a dedicated design for both desktop and mobile view, and it still does everything a normal video player does: play, seek, volume, speed, quality, captions, picture-in-picture and full screen. It even works with a keyboard alone.