Had fun creating a fixed 'generating content' component in Rive. ✨ Which gradient effect works best?Had fun creating a fixed 'generating content' component in Rive. ✨ Which gradient effect works best?
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I do think that the shiny text gives more information to the users, with the circle you can see the progress, but with the text you know what the app is doing.
Still both look great! This is certainly an excellent job.
Good point! I guess the progress indicator would only be better if the wait were actually long enough to require reassuring the user 🧠 (which isn’t the case here).
I created this configurable popup in Rive, using Data Binding to make the text content and layouts dynamic.
Instead of creating a separate animation for each package, the same Rive asset can be customized dynamically with different content and offers for different players.
This approach makes the animation more flexible, reusable, and easier to maintain, while still giving us control over the visual presentation.