๐ Dev Log #4 โ Prototyping My Car Game in Unity
Iโve been spending some time prototyping a car game in Unity, and this is where the project currently stands.
The goal at this stage isnโt to make everything look perfect โ itโs to get the core driving experience working and figure out what actually feels fun.
So far, Iโve been experimenting with:
๐๏ธ Car movement and basic driving physics
๐ฎ Player input and controls
๐ Steering, acceleration and braking
๐ Building a simple environment to test the car
๐ท Camera positioning and follow behaviour
๐ง Tweaking values repeatedly to make the driving feel better
One thing Iโm quickly learning is that car physics are much harder to โjust get rightโ than they initially seem.
Small changes to acceleration, steering, drag, suspension and camera movement can completely change how the car feels.
Right now, Iโm still in the messy prototype stage โ lots of tweaking, testing, breaking things, and trying again.
But thatโs also the fun part of game development. ๐
My next goals are to improve the driving feel, polish the environment, and start adding more gameplay elements.
This is just the beginning. ๐๐จ
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