S·PEN — Silent Predictive Enforcement Network Final submission for #ImpossibleUIwithRive This pro...S·PEN — Silent Predictive Enforcement Network Final submission for #ImpossibleUIwithRive This pro...
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S·PEN — Silent Predictive Enforcement Network
Final submission for #ImpossibleUIwithRive
This project explores a UI that doesn’t simulate a system; it is one.
Everything is generated in real time inside Rive using Lua and frame-by-frame animation: No shortcuts, no Cheats, just design. Every frame is computed. Every element has behaviour.
Scanners run on state machines. Signals trigger reactions. Data flows, breaks, and reconnects.
Behind the visuals: • procedural geometry • custom noise systems • pseudo-3D projection in pure math • thousands of points calculated per frame
All layered into a reactive network that feels alive, unstable, and intentionally hard to build.
That tension was the goal.
🔗 Submission P1: https://on.contra.com/rBfmLR 🔗 Submission P2: https://on.contra.com/mnjr9N 🔗 Submission P3: https://on.contra.com/mnjr9N
Emrah's avatar
Here are the submission details from my voice recording, where I explain the basics of the project and what it's about. I would like to thank everyone who followed my work.
Emrah's avatar
Two more screen added to the project for last minute, pseudo 3d style eyes and pupils reading the data and transfering to the encrytipted blocks. Both has different readings and style and speed. Also the last screen is the of of the watchers talking with the agent about a...
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