For the #DesignwithSplineHana challenge, I decided to recreate the classic water game. My goal was to see if I could translate that tactile, "analog" satisfaction and water animation into a digital space using Hana’s effects.
It was a fun exploration into Noise Glass, Liquid Glass, Shape Effects, Materials, Projections, and State-driven animations to make a simple digital interaction feel a bit more immersive and alive.
Built entirely in Spline. Feel free to play with the prototype below! 👇
https://app.spline.design/ui/1f4b9367-105a-40b5-99ed-b0bae9eef159