Little experiment
A procedural smoke-like animation. One script with dozens of custom properties. Swirl type, stregnth, speed, blend mode randomizer, feather randomizer, seed randomizer, tons of options to for endless unique results
Last entry is my first stab to create a scripted game.
I am rebuilding a classic WORMS,
the progress so far:
- custom terrain generator (noise based, you can see shuffling at the start of the video)|
- grenade throw with trajectory projection
- characters move and jump within...
Interactive planets
Particles are regular hand-made nested component
and entire tilt/particle placement/rotation/fog setup is driven by a script
Pretty much endless configurations are possible