Artem Kevorkov - Art Director | ContraWork by Artem Kevorkov
Artem Kevorkov

Artem Kevorkov

Creative art director across CGI, AI and new Media

New to Contra

Artem is ready for their next project!

Cover image for We’ve created a truly user-friendly
We’ve created a truly user-friendly free website for video references: https://10000refs.me We built it for ourselves, but we just had to share it with the industry. What’s included: Already 2,500 manually curated references from the worlds of Motion Design, CGI, 3D, animation, and advertising. Convenient search by industry, video type, medium, keywords, and (my favorite) color palette. An (almost) endless player that you can run on a second monitor, TV, or projector to boost your viewing experience in the background. Why 10,000? It was Konstantin Stepanchuk’s idea to adapt the 10,000-hour theory to 10,000 videos with his personal selection — and to grow our taste and expertise in our industry. Oh, and yes—it’s free. A like, repost, or comment would be the best reward — for example: tag a friend who’s always asking, “Hey, do you remember that reference?”).
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Cover image for PUBG Mobile - A special
PUBG Mobile - A special version of the offline room exit featuring Easter eggs to celebrate the 10th anniversary of PUBG Mobile.
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Cover image for Night Air - Multisensory Experience
An
Night Air - Multisensory Experience An innovative, first-of-a-kind XR experience that uses binaural surround sound, tactile sensation, projection mapping, and kinetic & light animation to build the illusion of a mystical world inside the guest’s mind.
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Cover image for A real-time interactive movie for
A real-time interactive movie for Bandai Namco. Thirty journalists and bloggers stepped inside The Dark Pictures’ Little Hope over a live video call — and their choices steered real actors, on real sets, toward one of ten endings.
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Cover image for Creative Lead at Vertex.CGI
Creative Lead at Vertex.CGI — the Dubai studio. For two and a half years I owned the idea end-to-end: pitching to global brands, then directing shoots, CGI and sound to the final frame. The project I led generated over 450 million organic views — and each individual video garnered at least three times the median number of views on the channel.
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