Andras Gregori's Work | ContraWork by Andras Gregori
Andras Gregori

Andras Gregori

Senior UE5 C++ Systems Contractor | Runtime Procedural Spec

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Andras is ready for their next project!

Cover image for Manifold Desktop: A Windows client
Manifold Desktop: A Windows client that lets you chat with multiple AI providers through a single unified interface.
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Cover image for The ClientLane MVP aims to
The ClientLane MVP aims to solve a concrete, expensive annoyance for service firms: status-check emails, missing files, and scattered client communication.
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Cover image for PathFlow Guard is a digital
PathFlow Guard is a digital pathology intake & quality-control project aimed at medical developers, built around a practical problem: too much manual QC, too many avoidable rescans, too much wasted transfer and storage on bad slide packages, and not enough deterministic evidence when an ingest decision needs to be reviewed later.
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Cover image for TargetFrame is an automatic, zero-configuration
TargetFrame is an automatic, zero-configuration runtime scalability management system for Unreal Engine 5.6+. Stop guessing what settings your players need: TargetFrame automatically benchmarks hardware, sets a stable baseline, and dynamically steps down resolution scale and overall quality during gameplay to defend your target frame rate. Designed to eliminate "stuttering" reviews on launch day, this plugin handles the dirty work of performance scaling so you can focus on building your game.
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Cover image for CodeForge is a node-based editor
CodeForge is a node-based editor plugin for Unreal 5.6+ that lets you define UE5 classes, structs, enums, and interfaces in a visual graph — then generates fully UHT-compliant, compile-ready .h and .cpp files at the click of a button.
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Cover image for UE5 PSO Autopilot: Shader Compilation
UE5 PSO Autopilot: Shader Compilation Warm-up System to Prevent Lag & Crashes
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Cover image for SyncShield: UE5 Dynamic Safety Net,
SyncShield: UE5 Dynamic Safety Net, Sentinel & Validator for Git & Plastic SCM
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Cover image for SafeSave: UE5 Source Control Traffic
SafeSave: UE5 Source Control Traffic Light (Native C++ for Git / Plastic / Perforce)
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Cover image for UELTX2: 2-way Native Bridge Between
UELTX2: 2-way Native Bridge Between UE5 and ComfyUI
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Cover image for BlueLine: A productivity toolkit for
BlueLine: A productivity toolkit for Blueprints, Tags and level editor for UE5
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