Anastasiia Shkliarenko - Interactive Design | ContraWork by Anastasiia Shkliarenko
Anastasiia Shkliarenko

Anastasiia Shkliarenko

Junior Digital Designer

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Cover image for Another project from my early
Another project from my early days of learning Figma and exploring mobile e-commerce design. 🌿 This plant store app concept features a product catalog, product details screen, shopping cart, and a loading screen. Working on this project allowed me to practice mobile UI design and gain a better understanding of user flows within e-commerce experiences.
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One of my earlier projects, created while taking a Figma course and exploring e-commerce design. This furniture store prototype features an interactive hero section, collections, product cards, and a concept for product filters. There are many things I would refine today, but I still think it's a solid result for one of my first experiences designing this kind of product. Projects like this played an important role in building my design skills and understanding of e-commerce interfaces.
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Cover image for While going through my old
While going through my old Figma projects, I found something I created over four years ago, back when I was just starting to learn the tool. Looking at it now felt like revisiting a completely different stage of my design journey, so I decided to rethink and rebuild it using everything I’ve learned since then. The original version was a single long scrollable frame with almost no structure or interaction. The redesign introduces a more thoughtful system with clearer hierarchy, improved navigation, and interactive behavior. I also created two versions — one optimized for desktop and tablets, and another for mobile. From the original concept, I kept only the color palette and the “bubble” elements as a small visual reference. This concept can work as a template for presentations, a modular section of a website, or a structured layout for showcasing content such as ratings, collections, featured items or even to be adapted into an interactive menu. The mobile prototype can be explored here (https://www.figma.com/proto/rH3IFXR6BgEpViWui0rw5j/movie-rating?node-id=2147-6656&viewport=518%2C447%2C0.03&t=0xKEcGqriS5FZ8qF-1&scaling=scale-down&content-scaling=fixed&page-id=2147%3A5141)The desktop prototype can be explored here (https://www.figma.com/proto/rH3IFXR6BgEpViWui0rw5j/movie-rating?node-id=2114-2197&viewport=703%2C435%2C0.25&t=VligBdfQsS6D9G38-1&scaling=scale-down&content-scaling=fixed&page-id=2022%3A2512)
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It’s my first time joining a challenge like this — so here’s what I built! Of course, it wasn’t without mistakes and lessons learned, but that’s how you really get better at using credits 😅 We all know that disappointment when tiny, frequent splurges push our dreams away. SaveDreamer turns that feeling into motivation — making saving fun and visual. Set goals, track progress, and see how every penny brings your dream closer. ✨ Feel free to explore what my imagination (and Anything) came up with — feedback is always welcome: Builder (https://www.createanything.com/build/d43511b5-6c65-4df9-a553-e8d6e9bda2ff?view=d104732c-b8a5-490b-8d56-4c94facab844) and Public URL (https://dream-saver-999.created.app/)
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