Yaroslav Okhranchuk - Videographer | ContraWork by Yaroslav Okhranchuk
Yaroslav Okhranchuk

Yaroslav Okhranchuk

Designer.

Ready for work

Yaroslav is ready for their next project!

Video generation, just for fun. ComfyUI, ltx 2.3 Post in Premiere Pro.
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Character generation and animation. Video and HUD design for an adventure game.
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Series of video ADs created with AI and edited with Adobe apps.
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Cover image for I created sdf online modeller
I created sdf online modeller with ability to export for octane. https://vectron.vercel.app/ Check it guys.
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ComfyUI. Quick local render. AE post.
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Vending machine. Modeling and print design.
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Small animation. Simple plain and some geonodes.
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Shape of light.
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Cover image for UI\UX interface for bowling app.
UI\UX interface for bowling app.
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Wing of paper. Some constraints and noise for motion. Only one driver for wave texture.
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Quick non realistik render in Blender.
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RolingCubes fast animation.
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Cover image for There was a great tool
There was a great tool called Jsplacement once upon a time, but nothing lasts forever. I'm trying to replicate some of the features of this great texture generator. The biggest difference in mine is that it's vector. You can download a seamless vector for your purpose. Try it for free. https://ozymandi.github.io/O_Displace/index.html
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Small relaxing animation😊
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Cover image for Intarface for mobile game.
Intarface for mobile game.
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Playing with my new roll script.
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Cover image for Sinfonia Global Exchange - website
Sinfonia Global Exchange - website design.
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Cover image for Cardora MVP: turned one idea
Cardora MVP: turned one idea into a playable game.
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Quick friday's animation.
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Animation for website.
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Daily working. Background animation for landing page. Blender and Adobe Illustrator.
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Just created a simple and fun component for Framer with a dynamic item count and a stagger effect.
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I save default cube.😊
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Well rtx2060 to slow for Cycles in Blender. But I found google colab method working well for short sequences. Blender is cool!
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Just have fun with blender. Eevee very very fast even on my 2060😍
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Cover image for Working on the adaptation of
Working on the adaptation of my isometric script to the figma's plugin. Figma vector network have a lot of limitations, but work almost done.
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Cover image for Daily routine interfaces.
Daily routine interfaces.
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New favorite toy😊, O'Gravity physics simulator.
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Hi guys, I just made a Figma plugin called O’Autishape. Check out some of its features.
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Hi everyone! I started building a basic texture randomizer for my workflow, but things escalated quickly and it turned into this procedural pseudo-pixel generator. Check out the video to see how it works! Is this something you'd find useful for your own projects? Let me know!
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The good old Blender workflow, powered up with a handful of animation scripts—love it.
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Creating smooth, organic, 3D-like spirals in Adobe Illustrator has always been a pain. The default Spiral Tool is too simple, and the Blend Tool creates messy paths. So I wrote my own solution. Meet O'Spiral — a JSX script for Adobe Illustrator that brings procedural generation logic (like in Blender) into your vector workflow. 🚀 FEATURES: • Catmull-Rom Splines: Generates ultra-smooth curves through any number of objects. • Procedural Noise: Add random organic variations to the spiral radius. • Keyframe Locking: The spiral perfectly matches your guide circles while randomizing everything in between. • Smart Sorting: Works Top-to-Bottom or Left-to-Right automatically. 🎁 DOWNLOAD FOR FREE: Get the script instantly on Gumroad (enter $0 to get it free): https://6127637344280.gumroad.com/l/iuewq
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