Yaroslav Okhranchuk - UX Designer | ContraWork by Yaroslav Okhranchuk
Yaroslav Okhranchuk

Yaroslav Okhranchuk

Designer.

Ready for work

Yaroslav is ready for their next project!

Check please my new plugin for Illustrator. O'Frame.
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Video generation, just for fun. ComfyUI, ltx 2.3 Post in Premiere Pro.
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Character generation and animation. Video and HUD design for an adventure game.
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Series of video ADs created with AI and edited with Adobe apps.
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Cover image for I created sdf online modeller
I created sdf online modeller with ability to export for octane. https://vectron.vercel.app/ Check it guys.
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AI render
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ComfyUI. Quick local render. AE post.
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Second view.
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Vending machine. Modeling and print design.
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Small animation. Simple plain and some geonodes.
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Shape of light.
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Cover image for UI\UX interface for bowling app.
UI\UX interface for bowling app.
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Wing of paper. Some constraints and noise for motion. Only one driver for wave texture.
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Quick non realistik render in Blender.
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Texture generator test.
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RolingCubes fast animation.
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Cover image for There was a great tool
There was a great tool called Jsplacement once upon a time, but nothing lasts forever. I'm trying to replicate some of the features of this great texture generator. The biggest difference in mine is that it's vector. You can download a seamless vector for your purpose. Try it for free. https://ozymandi.github.io/O_Displace/index.html
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Small relaxing animation😊
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Cover image for Intarface for mobile game.
Intarface for mobile game.
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Playing with my new roll script.
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Cover image for Sinfonia Global Exchange - website
Sinfonia Global Exchange - website design.
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Cover image for Website
Website
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Cover image for Cardora MVP: turned one idea
Cardora MVP: turned one idea into a playable game.
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Quick friday's animation.
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Animation for website.
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https://youtu.be/UCzeCb_f7D4
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Daily working. Background animation for landing page. Blender and Adobe Illustrator.
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Just created a simple and fun component for Framer with a dynamic item count and a stagger effect.
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I save default cube.😊
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Well rtx2060 to slow for Cycles in Blender. But I found google colab method working well for short sequences. Blender is cool!
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Just have fun with blender. Eevee very very fast even on my 2060😍
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Cover image for Working on the adaptation of
Working on the adaptation of my isometric script to the figma's plugin. Figma vector network have a lot of limitations, but work almost done.
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Cover image for Daily routine interfaces.
Daily routine interfaces.
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New favorite toy😊, O'Gravity physics simulator.
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Hi guys, I just made a Figma plugin called O’Autishape. Check out some of its features.
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Hi everyone! I started building a basic texture randomizer for my workflow, but things escalated quickly and it turned into this procedural pseudo-pixel generator. Check out the video to see how it works! Is this something you'd find useful for your own projects? Let me know!
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The good old Blender workflow, powered up with a handful of animation scripts—love it.
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Creating smooth, organic, 3D-like spirals in Adobe Illustrator has always been a pain. The default Spiral Tool is too simple, and the Blend Tool creates messy paths. So I wrote my own solution. Meet O'Spiral — a JSX script for Adobe Illustrator that brings procedural generation logic (like in Blender) into your vector workflow. 🚀 FEATURES: • Catmull-Rom Splines: Generates ultra-smooth curves through any number of objects. • Procedural Noise: Add random organic variations to the spiral radius. • Keyframe Locking: The spiral perfectly matches your guide circles while randomizing everything in between. • Smart Sorting: Works Top-to-Bottom or Left-to-Right automatically. 🎁 DOWNLOAD FOR FREE: Get the script instantly on Gumroad (enter $0 to get it free): https://6127637344280.gumroad.com/l/iuewq
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