Tiakaba Longkumer - UI Designer | ContraWork by Tiakaba Longkumer
Tiakaba Longkumer

Tiakaba Longkumer

UI/UX designer making thoughtful digital experiences.

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Bloom Lab is a cozy virtual plant-breeding mini game where users can choose a seed, plant it, care for it, help it bloom, and create new hybrid plants by combining traits. The idea started with a simple thought: What if a plant-care game could feel calm, expressive, and a little magical? In the game, each plant reacts through mood changes, care meters, facial expressions, and small interactions. Users can water the plant, give it sunlight, watch it grow, and eventually discover hybrid plants like Glowleaf, Honeybloom, and Dreamberry. This project was also special for me because it was my first time using Figma Make, along with other AI-assisted tools/models during the process. It was exciting, but also challenging. I had to learn how to work with prompts, fix broken flows, manage component states, refine animations, and make sure the final experience still felt intentional as a design. Some things I focused on: Building a soft and cozy visual style Creating reusable components and plant assets Designing smooth micro-interactions Making the care screen feel alive through plant expressions and idle animations Creating branching outcomes based on seed and hybrid choices This project taught me a lot about designing with AI tools not just generating screens, but guiding, correcting, and shaping the experience until it felt like my own. It was a challenging but really fun learning experience, and I’m happy I pushed myself to participate. Check it out here: https://pad-flyer-18166722.figma.site
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