HUSH
Hush is a bedside object designed to replace phone use at night
The problem is specific:
People wake briefly and reach for their phones to check the time or confirm their alarm; this introduces light and information that increase alertness and make it harder to return to sleep
The design focuses on reducing this interaction to its minimum form, the display uses e-ink to eliminate blue light and reduce visual stimulation
A large top button provides immediate access to reassurance and allows the user to snooze or check the time without needing visual precision
A textured knob is used for alarm setup and adjustments during the day, ensuring a secure grip and clear tactile feedback
At night,
One press reveals the time
The light is low and diffused
The display fades automatically
The device returns to a dormant state
The user does not need to read, decide, or navigate
The product is designed to function within a half-awake mental state
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Designing a device for the half awake mind
#productdesign
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I played with bold colors here to see how far I could push the contrast without it getting messy.
Which one are you feeling?
And what other color combos would you try?
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#blender #b3d #blender3d #productvisualization #3dart #cycles #crocs #productdesign
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CROCS
This was approached like a product listing shot, clean and neutral.
Modeled and Rendered on #Blender3D (https://x.com/hashtag/Blender3D?src=hashtag_click)
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#blender (https://x.com/hashtag/blender?src=hashtag_click) #blend (https://x.com/hashtag/blend?src=hashtag_click) #blender3d (https://x.com/hashtag/blender3d?src=hashtag_click) #productdesign (https://x.com/hashtag/productdesign?src=hashtag_click) #productvisualization (https://x.com/hashtag/productvisualization?src=hashtag_click) #productlisting (https://x.com/hashtag/productlisting?src=hashtag_click)
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Last Render
Modelled and Rendered In Blender3D...
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OB/LS Speaker..... Final Render
Modeled and Rendered in Blender3D
Does this read more as a product render or a real-world photo to you?
#blender #b3d #productdesign #productvisualization #b3d #3dproduct #rendering #3d #3dart
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OB/LS Speaker
I started this project by playing with how fabric fuzz catches light, and how lighting reveals detail without overpowering it.
There was a lot of back and forth behind this piece, especially around the fabric and lighting, until everything felt balanced.
I’ll be sharing parts of the process in the next few posts.
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Vintage Radio Product Visualization
I created this project in Blender to explore vintage-inspired product visualization, focusing on material detail, warm lighting, and nostalgic mood.
The goal was to achieve a timeless, lifestyle feel, similar to classic product photography.
All elements were modeled, textured, lit, and rendered entirely in Blender.
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Oreo Biscuit Product Visualization
I created this project in Blender to explore cozy, lifestyle-style product visualization, focusing on lighting, texture, and mood around a familiar food product.
The goal was to achieve a realistic, everyday scene that feels natural and inviting, similar to lifestyle food photography.
All elements were modeled, textured, lit, and rendered entirely in Blender.
Designer to designer: does this read more as a lifestyle ad or a product hero shot to you?
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Minimal Hardware Product Visualization
This project was created in Blender to explore minimal, industrial-style hardware product visualization, with a focus on form, proportion, and material accuracy.
The goal was to achieve a clean, premium aesthetic through controlled lighting, subtle reflections, and restrained composition, similar to high-end consumer electronics advertising.
Every element was modeled, textured, lit, and rendered entirely in Blender.
__If this were a real product launch, which shot would you lead with?___
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Lemon Drink - Commercial Product Visualization
This project was created in Blender to explore photorealistic beverage visualization, focusing on surface detail, lighting, and storytelling through composition.
The goal was to achieve a commercial ready look using realistic materials, detailed condensation, and natural color balance, similar to what you would expect in brand advertising or packaging campaigns.
Everything in this scene was modeled, textured, lit, and rendered in Blender.
Designer to Designer: What would you push further here, lighting, composition, or surface detail?